Thursday, May 23, 2019

Psychological factors

Games Psychological factors Prepared by Mohamed Diab Computer backs are popular beca pulmonary tuberculosis they affect us emotionally, in a similar vogue to films and music. Just as a horror movie stupefys you feel scared, a survival horror computer game can terrify you too. In some ways the game makes it feel more real because you are controlling the character, so what happens to the character can feel like it is happening to you. Games designers use the psychological factors to emend their games and make the experience of playing them more memorable.It can be one actually simply and subtly, or it can be done in a very obvious way, depending on the needs of the game. Use of Sound Sound can make you feel lots of divergent things it can make you feel happy, sad, scared, brave. in that location isnt a single human emotion that hasnt been represented in music or sound effects at some point in our history. Games designers use this to their advantage and there will be an audio d esigner whose role is to pick the sound effects and musical scores that are used end-to-end a game. gamy-pitched, fast-paced music or sound effects tend to make you feel more excited and as if you are in the put of the ction.Platform games and racing games use these features to add to the games excitement and pace. Page 2 of 10 Horror games use string instruments such as violins and the sound of creaking level boards to make people feel tense in the same way that a horror movie does. High Score Listings anyone except the computer. Even multiplayer games were unremarkably limited to two people. Single-player games today are often driven by the storyline and the player will continue playing to the end in lodge to find out what happens. In more basic games, however, this is not the case.The steep score table or list becomes the otivation to play again and again. If you feel compelled to improve your high score then you will keep on playing the game until you succeed and this mea ns that you will get more game-play for your money. A high score list is an alternative to the storyline as a motivator for playing a game repeatedly. Some recent games, especially sports games and casual games, inactive include high score lists and you often have the option to publish your score on line through the game so that you can comparison yours to those of people across the world.In many FPS (first person shooter) games that ave online multiplayer settings, you can have a world ranking which shows you how well you are doing in a similar way to a high score list. Page 3 of 10 Competitive Games Competition with others is a driving factor that makes people try to improve their skills and abilities. High score lists will encourage you to compete against yourself, but competitive games where you play against other people will make you even more motivated to improve. throughout our history there are examples of people competing against each other in order to prove that they are the best at something.The most wellknown example is he Olympic Games, where people come together from every country in the world to compete, and the event generates a lot of international bestwill and excitement. Inevitably there are occasions when people become over-competitive and the desire to win becomes a negative rather than positive motivation. On the whole, however, competition teaches people to be good losers, to push themselves and to analyse their skills and formulate plans to improve those skills.These are all positive attributes that make an individual successful in the world of work and are undeniably associated with being successful at computer games. Page 4 of 10 Since online multiplayer games have become mainstream, people have enjoyed playing a range of different games against friends or strangers. Some of the consoles that are aimed at younger children, such as the Nintendo Wii or DS, restrict online play to those who are known to the player in everyday life ra ther than introducing them to people through the game that they have never met face to face.

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